![]() You can use this value in your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. ![]() When the user activates the control, the axis receives a value in the range of. A virtual axis (plural: axes) is mapped to a control, such as a button or a key.Button refers to any button on a physical controller (for example, gamepads), such as the X button on a remote control.Key refers to any key on a physical keyboard, such as W, Shift, or the space bar.The Input Manager uses the following types of controls: To access it, from Unity’s main menu, go to Edit > Project Settings, then select Input Manager from the navigation on the right. The Input Manager window allows you to define input axes and their associated actions for your Project.
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